<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Directx on NyaGames</title><link>https://nyagames.de/tags/directx/</link><description>Recent content in Directx on NyaGames</description><generator>Hugo -- 0.147.7</generator><language>de-DE</language><lastBuildDate>Tue, 28 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://nyagames.de/tags/directx/index.xml" rel="self" type="application/rss+xml"/><item><title>DirectX Shader Model 6.10: Was der Preview-Start wirklich bringt</title><link>https://nyagames.de/platform-knowledge/directx-shader-model-6-10-preview-neural-rendering-einordnung/</link><pubDate>Tue, 28 Apr 2026 00:00:00 +0000</pubDate><guid>https://nyagames.de/platform-knowledge/directx-shader-model-6-10-preview-neural-rendering-einordnung/</guid><description>Microsofts Shader Model 6.10 startet als Preview mit Matrix-APIs, neuer Shared-Memory-Logik und Raytracing-Updates. Das bedeutet der Schritt für PC-Gaming.</description></item></channel></rss>